My final project has changed from a recreation of my previous level, to a completely new level. It's the environment from a game idea I've had knocking around for a looooooooooooooooong time. The premise of the game is that a zombie outbreak occurs, and shit goes downhill from there. Typical zombie story. But this is for an RPG. There have been RPG's which have incorporated zombies as part of them, but as far as I am aware, there are none which are solely based on a zombie outbreak, and nothing else.
The Area of the game I'll be creating is the strong hold area. It's an area of the city which has been deserted, destroyed, and then repopulated and secured, with some buildings be used how they were meant, and others being repurposed. I would like to have the whole city on show, with the surrounding wooded areas, and smaller villages past that, but for my final project, I'll be focusing on just the stronghold area. I've done a little bit of prototyping work already, which may or may not make it into the full level, just to get me back into the level design process, and to work on my architectural skills. I can map pretty well, but mapping theory changes depending on the type of level. Luckily my mappin skills mostly focus on open ended levels, which are ideal for roleplaying in. So this city should fit my skills, and allow me to show them off.
I've already put together a character concept, and I've been working on my level plan in Illustrator. My Level Plan will be printed out as a series of A3 prints, with a print for each height level of the map.I will possibly have another series of A4 prints with the plan of the interiors of each individual building, or at least the main housing block.
Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts
Thursday, April 30, 2009
Final Project
Labels:
Concept Art,
Engine,
Final Project,
Final Show,
Ilustator,
Mapping,
Photoshop,
Print,
Source
Friday, February 29, 2008
I'mma Post Some Blog
Well, I haven't updated in over a month, main reason, I forgot. 'Nuff said.
Alot has happened. I've finished two modual's at college, Flash animation, and Concept Art. I'm really happy with the Concept artwork I did. If you compare it to the work I was doing at the beginning of the modual, I've improved by leaps and bounds. I did most of the work in a very Manga looking style. I really like the whole Animé/Manga artwork style, and wanted to base my game style around it.
Anyway, enough work. I've started a "band". My friend Kai, Whyte, and Myself. I say band, but we're more of a group. When I think band, I think of a rock band, or a boy band, or a metal band. But I don't really want to limit us to a style. Basically, if we sit there and think, let's make a House track, then we're gonna make a house track. If we wanna make a rock song, we'll make a rock song. We listen to a wide range of music, so we have alot of influences. Recently, me and Kai were listening to Daft Punk's Alive 2007, and heard a part which is very brief, and isn't heard in any other song they've done that we're aware of, however, we want to hear more of it, so we sampled it, and got a drum beat, and played around with chopping the beats up, automating effects, and generally making it our own. After a day's work, we came out with this:
I really like it. It only uses two samples. The said Daft Punk sample which is the main meat of the piece, and the drum beat, which is from Don't Bring Me Down, by ELO. The drum beat was cut up quite alot from it's original 2 second loop, and I think we did a good job of it. I'm buying a load of recording and mixing gear at the end of march, and hopefully a huge P.A system at the end of May.
Also, check out our Myspace page:
www.myspace.com/insomniousband
Alot has happened. I've finished two modual's at college, Flash animation, and Concept Art. I'm really happy with the Concept artwork I did. If you compare it to the work I was doing at the beginning of the modual, I've improved by leaps and bounds. I did most of the work in a very Manga looking style. I really like the whole Animé/Manga artwork style, and wanted to base my game style around it.
Anyway, enough work. I've started a "band". My friend Kai, Whyte, and Myself. I say band, but we're more of a group. When I think band, I think of a rock band, or a boy band, or a metal band. But I don't really want to limit us to a style. Basically, if we sit there and think, let's make a House track, then we're gonna make a house track. If we wanna make a rock song, we'll make a rock song. We listen to a wide range of music, so we have alot of influences. Recently, me and Kai were listening to Daft Punk's Alive 2007, and heard a part which is very brief, and isn't heard in any other song they've done that we're aware of, however, we want to hear more of it, so we sampled it, and got a drum beat, and played around with chopping the beats up, automating effects, and generally making it our own. After a day's work, we came out with this:
I really like it. It only uses two samples. The said Daft Punk sample which is the main meat of the piece, and the drum beat, which is from Don't Bring Me Down, by ELO. The drum beat was cut up quite alot from it's original 2 second loop, and I think we did a good job of it. I'm buying a load of recording and mixing gear at the end of march, and hopefully a huge P.A system at the end of May.
Also, check out our Myspace page:
www.myspace.com/insomniousband
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